1/17/2024 0 Comments Krita download zip packageOn the last sprint I started working on bundle manager and resource manager, but after I implemented all functionalities, it turned out that I need a precise plan for the resource manager – I created a mockup, I put it up on and started working on something else, my pet project of sorts: Wishes Manager. In the end, I believe that on the resource rewrite I was the one working the most in the last several months, but even I wasn’t working on it all the time. Additionally some of the developers took their time off, be it for family reasons, health reasons or any other personal reasons. Mixing those two up results in the wildest errors.Īnother thing we’ve been busy with are regressions, mostly crashes with Colorize Mask, onion skin and animation files and the Transform Tool. Python is particularly tricky: on Windows there are two different Pythons, one (must be installed on the system) is for building Qt, one needs to be built and it provides Python scripting for Krita. It’s a boring, tedious, frustrating job, which I could taste at the very beginning (with just updating Krita’s dependencies on Windows) around January, but later it was mostly dealt with by Ivan, Dmitry and Boudewijn. Both of it took several months to rule out (we’re dealing with it since January) and notarization still has some issues. We had quite a lot of issues with building Krita on Windows and Mac, especially Python scripting and notarization on Apple that is now required for the program to be run on a standard user’s Mac. However as much as we wanted to focus on the resource rewrite, external factors ruled it out again and again. We assigned more developers to the resource rewrite task and we had two sprints: one in October, focused on getting those developers (me, Wolthera and Dmitry) engaged in the task, going to BlenderCon and real life meeting with some of Krita’s business partners, and second one in February, this time focused entirely on resource rewrite and describing the resource rewrite design decisions to the last developer (Ivan) who wasn’t there in October. In October we already knew that fundraiser in 2019 is not going to happen and that the resource rewrite needs quite a bit of work as well. Last summer our plan was simple: get the resource rewrite done, fix as many bugs as possible, release 4.3.0 with resource rewrite and make a fundraiser for next year of development. Now, a half a year later, the situation is much different. In October last year we were focused and the direction was clear.
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